PLAYED FOR YOU

 

Konvoi

Outpost versus Moloch

 

Confrontation between two armed forces - one player directs the Moloch hordes, who are marching on New York in the post apocalyptic Neuroshima Setting to destroy this last stronghold of Mankind. The other player commands the forces of Outpost and must destroy the machines before they reach New York.

Five cities are laid out, New York to the utmost right, and you fight for each marked district in each city. Both players command their own individual deck, from which they play cards to the current city. The conflict is decided by comparison of cards placed by both sides, but the district is - regardless of the outcome of the conflict - destroyed in any case. Moloch commands robots and modules for the robots; Outpost commands soldiers and buildings; cards have special abilities with exact and detailed rules for activations and validity; it is possible to play cards in cities where combat is yet to come.

When Moloch wins a conflict for a district an additional district is destroyed; when Outpost wins, Moloch loses cards from his deck, which he does not get back - a chance to weaken him profoundly before he fights for New York. Moloch wins in New York if he has one card left in the deck or one robot in town.

Konvoi demands concentrated game play with using of each opportunity that results from the current cards; clever use of units and their special abilities is an enormous tactical challenge. In later game knowledge of cards that are yet to come allows strategic planning ahead. A fascinating game, completely independent and yet perfectly fitting into the Neuroshima universe.

 

Players: 2

Age: 8+

Time: 30+

Designer: Ignacy Trzewiczek

Art: Mateusz Bielski, Michał Sztuka

Price: ca. 17 Euro

Publisher: Portal/Iello 2012

Web: www.portalpublishing.eu

Genre: Conflict simulation with cards

Users: For experts

Special: 2 players

Version: de

Rules: de en fr pl

In-game text: yes

 

Comments:

Very intense game play

Lots of tactic due to special abilities of the cards

Knowledge of is advantageous

 

Compares to:

Revolver

 

Other editions:

French and English at Iello, Polish at Portal Publishing

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 2

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0