PLAYED FOR YOU

 

Roborama

Card-driven Robots

 

Four robots of each player confront each other in the arena and must be moved from the start to the opposite target spots of the robot color, which means that the robots of a player start on the target spots of the diagonally opposite player. You direct his your robots with a set of five cards of value 1 to 5 plus a chip card; all those cards are displayed open-faced.

You play one of your cards and move one of your robots accordingly while trying to ideally combine cards and track. When a Robot enters a target spot, the opponent must move away any of his robots still in their starting positions as quickly as he can. Opposing robots can be blocked or can block others. If you cannot move any of your robots, you lose instantly. If you play the chip card you get back one used card.

There are three versions of the game: In the basic program you only use the basic movements, vertically or horizontally without changing directions and only with jumping over your own robots, opposing target zones cannot be entered, your own can be entered or left as you like. In the second program special movements on the back of the cards are added and in the third program the Chaos-Bot is introduced into the game, he adds a chance element and some irritation of opponents.

Roborally comes to mind, but the comparison is not valid, because in RoboRama there are no action cases and no chance elements, as all information, that is, available and used cards of all players are visible, with the exception of the Chaos-Bot-Version. Blocking and tactical destructive play is essential. Without Chaos-Bot this is a titbit for tacticians!

 

Players: 2-4

Age: 8+

Time: 45+

Designer: Dennis Kirps, Gérard Pierson

Artist: Imelda and Franz Vohwinkel

Price: ca. 35 Euro

Publisher: Playthisone 2014

Web: www.playthisone.com

Genre: Move pawns, reach target

Users: For families

Version: multi

Rules: de en fr nl

In-game text: no

 

Comments:

No chance element in two of the three versions

Spectacularly attractive robot figurines

Chaos-Bot version introduces chance and opponent irritation

 

Compares to:

Roborally for the topic, otherwise “start-to-finish with obstacles” movement games

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0