PLAYED FOR YOU
Venezia 2099
Save yourself and works of art!
In the year 2099 Venice is about to sink and we are collectors of art and try to save those Venetian treasures.
64 tiles - parts of the city and floating platforms - are randomly distributed on the 8x8 grid, city side up; 42 prophecy cards are distributed evenly and each player gets number of cards + 1 coins. Then you place your markers - one per tile, all markers of a player on different values of tiles or on a platform. You play in turn and can move a marker - over land or with a gondola, not directly over water and other markers, but over and onto floating platforms. Then you can buy a treasure in the color of a tile with one of your markers on it and for the price of one coin more as then already on the tile; the coins you pay are put on the tile. Then you must play the lowest of your prophecy cards and turn over the tile that corresponds to it in color and value to its water side. IF there is a marker on the board it falls into the water and is out of play; its owner can deflect this by playing a gondola card and placing the marker on any remaining tile. After the last prophecy card has been played you score treasures in relation to the remaining tiles of this color - fewer tiles score more points - as well as remaining markers, tiles with X and coins and win with the highest total score.
Venezia 2009 is a good family game that - due to the random distribution of tiles - plays differently each time; you can do little to no planning, but have tactical options via gondola cards and prophecy cards. If you pay close attention you can find out if there are secure tiles and plan treasure acquisition towards the end of the game.
Web: 2-5
Players: 8+
Age: 45+
Time: Leo Colovini
Designer:
Artist: Massimiliano Longo
Price: ca. 35 Euro
Publisher: Piatnik 2014
Web: www.piatnik.com
Genre: Collecting treasures
Users: For families
Version: multi
Rules: cz de en fr hu it nl pl sk
In-game text: no
Comments:
Good components
Simple mechanisms
Prophecy cards provide variety in individual games
Tactic introduced by prophecy cards and gondola cards
Compares to:
All collecting games with diminishing board
Other editions:
Hobby World, Russia (announced)
Chance (pink): 2
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0