Tom Turbo Jagd auf Fritz Fantom
Tom Turbo must hinder Fritz Fantom to succeed in a crime, but the criminal counters Tom’s tricks and distracts him with small crimes. In your turn you may use a Tom Turbo Trick, then you move Fritz one step and, depending on the color of the spot he reached, turn up a purple or green card and implement it. Then you move Tom Turbo to an Agent Chip, reveal it and place it on the other free agent spot. An agent helps to clear a trick spot or to deflect a small crime. When Fritz Fantom reaches the Major Crime spot and you can hinder him, all win together.
Cooperative movement game with event cards for 2-4 players, ages 6+
Publisher: Piatnik 2014
Designer: Arno Steinwender, Christoph Puhl
Artist: Gini Neumüller
Web: www.piatnik.com
Stock#: 633942
Users: For children
Age: 6
Version: de * Rules: de * In-game text: no