TIME PIRATES

 

To fulfil orders of art dealers, Time Pirates are hunting for artefacts in all historical periods, because they can be sold for good money at the basar at the end of time. The Time Guard tries to keeps the artefacts where they belong. He starts on one of the period spots, the players one each on one spot. In his turn each player can do two of the following: Move to another period, pick up an artefact or deliver an order. For filling up an empty period a player gets one additional move, if a movement card shows up during filling up, the Time Guard moves accordingly ainto another period. If he encounters a Time Pirate and he is in the same period as the Time Pirate at the start of the pirate's turn,  the pireate loses one of his artefacts.

 

Tactical boardgame * 3-6 players from age 10 * Authors: Alan Moon & Aaron Weissblum * ca. 45 min * Piatnik, 2000 *** Wr. Spielkartenfabrik Ferd. Piatnik & Söhne * Hütteldorferstraße 229-231 * A-1140 Wien * Fon: +43-1-9144151 * Fax: +43-1-9111445 * marketing@piatnik.com * www.piatnik.com