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Scorpio
A quiz like no other
Beneath this promising headline you find underneath the box cover, featuring a scorpion, components that are familiar from other games, a timer, question cards and a board. If you take a closer look at the timer you see that it features four buttons in the color of the markers, each team is assigned one of the color.
Now you agree on a time credit for the teams and mark these credits on the timer for each team. You should choose the credit according to the experience of the players, but keep it tight to keep up the tension at the end of the game.
A question is posed to the first team. Then the timer is started and stopped immediately when the question is answered or the team passes. For a correct answer the marker of the team is moved ahead. If the answer is wrong the next team can answer, without using the timer, but the answer must be given come instantly. A solution is correct when it contains the boldly printed part of the answer on the card. The markers of the teams start at the claws of the scorpion and move to the sting. When a team has used up its time credit it must quit the game. If your team reaches the yellow spot at the sting, the team must answer all five questions on a finish card within the time credit left on the timer.
The basic mechanism is a standard one, the questions are challenging but answerable, the idea with the timer is a good one – so we can agree with the announcement from the box cover, also due to the conspicuous, elegant and beautiful design. A tip at the end – the teams should be be balanced for age, experience and level of information.
Spieler : 4-16
Alter : ages 12 and up
Dauer : ca. 45 min
Autor : Paul Catty
Grafik : Klemens Franz
Titel : ident
Preis : ca. 34,00 Euro
Verlag : Piatnik 2010
www.piatnik.com
Genre : Quiz game
Zielgruppe : With friends
Mechanismen : Answer questions within a time frame
Kommentar:
Very elegant graphics
Difficult questions
Well-known basic mechanism
Time factor as an interesting detail
Vergleichbar:
Other quiz games
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