PLAYED FOR YOU

 

Ludix

Numeri iacta sunt

 

Ludix is a dice game on Roman numerals. All four dice show the letters L-X-X-V-I-I-, representing Fifty-Ten-Ten-Five-One-One. Interestingly, the numbers C = 100, D = 500 and M= 1000 are missing. By rolling all dice and making up numbers you want to be first to collect 300 points and win.

In your turn you roll all four dice and then arrange them from left to right to form a correct, valid and as valuable as possible Roman number and write down this number. After this you have the option to let this number stand as your score of the round and pass the turn to the next player. Or you can decide to continue, roll again, form a valid number and add it to your previous number. Then you decide again if you want to stop or continue. This can be repeated as long as you are able to form a valid Roman number with your dice results. If you cannot form a valid number after a roll, you lose all previous results of the round.

If you are no longer or not at all familiar with the rules governing the formation of Roman numbers, you find a concise, easily understood explanation in the rule booklet, and also some interesting historic facts on dice games. Furthermore, there is a list of the 14 possible valid dice results which will yield the highest scores, and also a list of 21 invalid results. If you reach or top 300 points, you win at the end of the round with most points.

A very cute, unusual game for in-between, that can be played anywhere due to its handy size; the risk mechanism is familiar, the Roman numbers maybe not, but fun is had by all! Interesting, quick and a fun flash-back to school that is worth having a go at it!

 

Players: 2-6

Age: 10+

Time: 10+

Designer: Niek Neuwahl

Artist: Klemens Franz

Price: ca. 10 Euro

Publisher: Piatnik 2014

Web: www.piatnik.com

Genre: Dice, Roman numerals

Users: With friends

Version: multi

Rules: cz de en fr hu it

In-game text: no

 

Comments:

Cute game idea

Cooperation with Le Musée Suisse du Jeux

Very good rules booklet including examples and historic information on dice games

 

Compares to:

Basically calculating games, first game on Roman numerals

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 2

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0