PLAYED FOR YOU

 

Liliput

Four Lilliputians imprison Gulliver

 

Lilliputians want to take Gulliver prisoner, together they might manage it. 24 of 30 Lilliputian pieces are marked at their bases with four times each the numbers of values 0, 1, 2, 3, and 5, 6 of the pieces are marked with a rope at their basis. All Lilliputians are shuffled and placed within easy reach for stock. Each player randomly draws four such Lilliputian figures and puts them on his family board without looking at the bases.

In your turn you take one Lilliputian from stock and turn the piece over: When the base shows a number and you want to keep the piece, because the value is low, you can add it to your family: You choose a Lilliputian from your family board, turn it over, name its value and put it back into stock, the piece you just took from stock is placed onto your family board. If you do not want to add the Lilliputian to your family you put it back into stock. But should the Lilliputian just drawn from stock show a rope symbol on its base, you must put this Lilliputian on a free space on the Gulliver board. Then you swap one piece from your own family board with a piece from any other player’s board, the values of both pieces are named. When the fourth Lilliputian is placed on the Gulliver board, Gulliver is imprisoned and the game ends: All players add the values of all Lilliputians on their family boards and you win if you managed to achieve the lowest total.

Liliput is a nice synthesis of chance and memory elements; the topic goes very well with the mechanism and if you pay close attention you can use a rope to acquire a valuable Zero from your neighbor!

 

Players: 2-4

Age: 5+

Time: 20+

Designer: Reiner Knizia

Art: not named

Price: ca. 15 Euro

Publisher: Piatnik 2012

Web: www.piatnik.com

Genre: Placement game

Users: For families

Version: multi

Rules: de fr hu pl

In-game text: no

 

Comments:

Nice topic

Good mixture of chance and memory

Topic and mechanism go well together

 

Compares to:

Games with swapping pieces to change values of one’s own pieces

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 3

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0