presentation
King John
COunt guests quickly
King John has invited guests to a feast, but, unfortunately, he is near-sighted and needs help in distinguishing his guests - Lords, Baronesses, Damsels and Knights. For each of those guest characters there are a pawn in a holder and five solution tiles, which show the respective guests one to five times. Two additional tiles show the markings of 6+ and 0. The die has one symbol for each guest character and a Plus and a Minus symbol. 18 task cards show the four guests in varying mixtures and numbers.
The starting player of the round rolls the die and reveals three task cards. If a guest was rolled, you count how often this guest is visible on all three task cards and grab the corresponding solution tile for a presence between 1 and 5 or the 6+, if the guest is present 6 or more times, or the tile 0 when the guest is not visible on all cards. For the dice result “+”, you must grab the pawn for the guest who is present most often on the cards, for “-“, the pawn for the guest who is the rarest one on the cards. In case of a tie you grab all guests involved in the tie, one player can grab more than one pawn. The fastest player with one or more correct solutions receives a crest for each correct solution. If you made a mistake and hold a wrong tile or pawn, you must discard a crest, if possible. Whoever collects five crests first, wins the game.
Nice topic, pretty design, simple easy rules and some hectic action in counting and grabbing - the game has all the ingredients for a well-working mixture of fun and educational benefits in practicing counting, hand-eye-coordination and reaction speed.
Players: 2-4
Age: 6+
Time: 25+
Designer: Wolfgang Dirscherl
Artist: Robert Bayer
Price: ca. 11 Euro
Publisher: Piatnik 2017
Web: www.piatnik.com
Genre: Counting, reactions
Users: For children
Version: multi
Rules: cz de en fr hu it sk pl
In-game text: no
Comments:
Nice topic
Pretty components
Simple rules
Good training for quick counting and fast reactions
Number of task cards can be varied
Compares to:
Counting game with reactions to results
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 1
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 2
Action (dark green): 2