Karawanix
During your journey across the desert you complete tasks to reach the oasis first. You roll a die: 1 – Scorpion, you go to the end of the line. 2 – Fata Morgana or Water – you must sort out animal shapes or differences in animal tracks. 3 – Market, you must roll as many coins as there are items on the card. 4 – Spot the word that was named twice or listen closely if a camel was called once or twice. 5 – Sandstorm – you need to feel for the right shape. 6 – you pass your turn. For a correctly completed task you move your camel to the start of the line, the camels that were behind you in line advance by one step to close the gap.
Educational game for 2-6 players, ages 5+
Publisher: Piatnik 2016
Designer: Elisabeth Draxler, Herta Strehl, Sonja Trausmuth, Robert Bayer
Art: Robert Bayer, Arthur Wagner
Web: www.piatnik.com
Stock Nr. 704642
Users: For children
Version: de * Rules: de * In-game text: no