PLAYED FOR YOU
Kang-a-Roo
Collect those Marsupials
Chasing kangaroos in the Australian Bush, represented by your table – you do it by using 55 kangaroo cards, five each in eleven colors, plus eleven kangaroo pieces in those colors. The kangaroos are set up randomly in the middle of the table, the cards are shuffled. You deal five cards to each player, five cards are set aside and the rest is draw pile.
You play in clockwise direction and choose for your turn a card from your hand and put it on the discard pile. You name the color of the card and take the corresponding kangaroo from the middle. Then you draw a card to fill your hand up to five cards.
When the corresponding kangaroo is no longer available from the middle, you take it from its current owner, BUT you can only do this when the owner is not able to defend his kangaroo. To defend it he needs a card in the kangaroo’s color, which he discards, too. The active player can now in turn play another kangaroo card in the kangaroo’s color to claim it again, and the owner can defend it again, etc. After each card you play you immediately draw a card. If someone plays his last card, the game ends instantly and you win if you have collected most kangaroo pieces.
The rules recommend to play several games and note the scores and the winner will be the player who first reaches a total of eleven kangaroos won.
To and fro, the pretty kangaroos really hop across the table; chasing them with cards in this attractive, fast-paced family game is fun; counting cards is only of limited help as you do not know if the last card of a color is still with another player or in the stack that was set aside.
Players: 3-6
Age: 6+
Time: 15+
Designer: Reiner Knizia
Artist: not named
Price: ca. 11 Euro
Publisher: Piatnik 2013
Web: www.piatnik.com
Genre: Collecting game with cards
Users: For families
Version: multi
Rules: cz de fr it hu sk pl
In-game text: no
Comments:
Pretty Kangaroo playing pieces
Simple rules
Attractive family game
Compares to:
All games with card-driven collecting mechanisms
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 1
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0