presentation

 

Honeycombs

Honeybees for jokers

 

Honeycombs - 52 hexagonal tiles remind one of honeycombs; each of the tiles carries six symbols in a unique arrangement along the edges. Those hexagons need to be placed in a way that symbols on adjacent edges are the same. The honeybee symbol is a joker and can be placed next to any other symbol. The more correlation you can place the more points you will score.

The rules offer three version to play, you always score one point for each correlation plus five points for each „heart“ piece at the center of six other tiles minus one point for each tile left in your stock.

Die fleißigen Arbeiterinnen - Tiles are handed out evenly and face-down, an eventual rest goes out of play. On a signal all players turn over their tile and place them so that all edges that touch each other show the same symbol, you are, however, allowed a connection of two tiles over one edge only once in your hive.

Whoever is done first, calls Honeycombs and all note their points; you win with most points after three such rounds.

Ein gigantischer Bienenstock - All place, in turn, one of their three tiles into a common hive, and draw a new tile from the bag. Tiles with an ability symbol give you double points or an extra turn or enable you to steal a turn. Bienenstock-Puzzle - All tiles are displayed openly and all players as a team construct the hive from all those tiles; all play simultaneously and it is allowed to relocate tiles within the hive.

An attractive, well-made variation of the familiar edges-must-correlate mechanisms; not new but pretty, offering three well-working game modes and lots of interaction; the game is fun and is a lovely filler.

 

Players: 1-8

Age: 7+

Time: 30+

Designer: Dave Clarke

Artist: Dave Clark, Holly Clarke

Price: ca. 21 Euro

Publisher: Piatnik 2018

Web: www.piatnik.com

Genre: Tile placement, edge correlation

Users: For families

Special: 1 player

Special: Many players

Version: multi

Rules: cz de fr hu it sk + en

In-game text: no

 

Comments:

Pretty design

Standard core mechanism

Three nice versions

 

Compares to:

Carcassonne and other placement games about correlating edges

 

Other editions:

4 Sisters Games (en)

 

Chance (pink): 2

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0