Played for you
Golden Horn Dominio da Mar
Conquer Zara or Galata
As a Venetian trader you sail between Venice and Constantinople. In your turn you can rob ships with pirate cards and must then move one of your ships. In the starting harbors you load all commodities of one color; in the other harbor you store your commodities and draw wind cards; en route you can play wind cards for additional ship movement. At the end you score commodities and sets of commodities in storage. Dominio da Mar introduces five dominions to the game, which are not part of the trade route, but are laid out separately. Each dominion shows the number of soldiers (out of a total of 20 in the game) necessary to conquer this dominion and the number of victory points earned by this conquest. In the starting harbors there are 10 wooden cubes now, new are eight cubes each in black and white. When you make a harbor ready and black and/or white cubes are drawn, they are replaced with soldiers; black cubes are removed from the game, white ones go back into the bag. In a harbor you can now load all soldiers there on your ship instead of goods. A ship carrying soldiers cannot be raided and at the end of the journey you put soldiers into store, too. IF in your turn you have enough soldiers in store to conquer a dominion, you discard them and take the dominion. If necessary black cubes out of play can replace soldiers as farmers, but you need two such farmers for one soldier.
A challenging expansion, due to the high yield of victory points for dominions and points for soldiers and farmers in store conquest might be more interesting than transporting commodities, especially as soldier ships cannot be raided.
Players: 2-4
Age: 8+
Time: 90+
Designer: Leo Colovini
Artist: Marko Fiedler
Price: ca. 10 Euro
Publisher: Piatnik 2015
Web: www.piatnik.com
Genre: Placement, collecting
Users: For families
Special: Many players
Version: multi
Rules: cz de en fr hu it nl sk pl
In-game text: no
Comments:
Needs Golden Horn for playing
Five new realms
Conquest of those realms is possible
Compares to:
Golden horn and other games with movement by cards on a board
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 1
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0