PLAYED FOR YOU

 

Gold Nuggets

Roll, take or steal!

 

You roll for nuggets and sometimes you might even be able to steal them from other players. Seven dice show numbers and symbols for nuggets and lassos. You roll all seven dice and set aside at least one die, showing lassos and/or nuggets and/or a minimum of three identical numbers.

Then you decide if you want to roll again. If yes, you roll all dice you did not set aside. Then you set aside dice, again lassos and nuggets; numbers can now only be set aside if they are identical to numbers already set aside or if you rolled again another three or more identical numbers. You can never re-roll dice already set aside. If you cannot set aside one or more dice after a re-roll, your turn ends instantly and you do not take nuggets.

If you stop, you take nuggets in relation to the value of the dice you set aside: each nugget symbol brings one nugget, three or more identical numbers earn you the number value, so three or more dice Number Four earn you four nuggets only! Lasso symbols have value Zero, but if you have set aside three or more lasso symbols you can take the nuggets earned in this turn from another player. If the chosen player does not have enough nuggets you take only those he has. If you could set aside all seven dice correctly you have another turn. When all nuggets are owned by players you win with most nuggets.

The wish for Gold can make you greedy – so, can I roll the third lasso and steal nuggets from my neighbor who currently owns most of them? Well, let’s roll for it! Gold Nugget is a nice and fast version of the Can’t Stop mechanism, good family fun in which, as usual, less can be more at the end!

 

Players: 2-5

Age: 8+

Time: 20+

Designer: Reiner Knizia

Art: not named

Price: ca. 15 Euro

Publisher: Piatnik 2013

Web: www.piatnik.com

Genre: Dice game

Users: For families

Version: multi

Rules: cz de en fr hu it pl sk

In-game text: no

 

Comments:

Nice version of the Can’t Stop mechanism

More than three numbers don’t yield a higher score

Good mix of chance and some tactic

 

Compares to:

All dice game with stop/continue mechanism

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0