presentation
Gho Gho Ghosty
colorful trains, many passengers
Conductor or train driver is no longer fashionable, now you want to be boss of a Ghost Train - who has most carriages in his train and also most passengers?
Carriage cards in five colors are shuffled and stacked face-down, seven are placed openly. Each player receives a set of boss cards in those five colors and takes one carriage card from the stack for his open display. One player is given the Mr. Ghosty role and pawn for the round.
At the start of a round all players but Mr. Ghosty make a guess on the color of the carriage that Mr. Ghosty will pick from the display, by placing a face-down boss card of that color. Then Mr. Ghosty takes two carriage cards from the display and all reveal their boss cards - for correct guesses you receive a carriage card from the display or stack. If Mr. Ghosty picked two cards of the same color, a correct guess gives you two cards, of course. Then, at the end of the round, the display is replenished to seven cards and the Mr. Ghosty pawn is passed to the next player.
If you hold three carriage cards of the same color or later most cards of a color, you receive the Ghost Train card of this color; in case of a tie, the number of passengers in the trains decides. When the display cannot be replenished to seven cards, you score for carriages in your trains and for passengers in carriages of a train with Ghost Train card.
Gho Gho Ghosty fits nicely into the range of small, cute games in a small box, topic and mechanism go well together, the rules are simple and the guessing of colors is a cute mechanism to acquire cards - all in all, a super family game with younger children or for beginners.
Players: 2-4
Age: 7+
Time: 20+
Designer: Teodoro Mitidieri, Francesco Sciaqua, Leo Colovini
Artist: Paletti-grafik
Price: ca. 10 Euro
Publisher: Piatnik 2017
Web: www.piatnik.com
Genre: Set collecting, placement
Users: For families
Version: multi
Rules: cz de en fr hu it sk pl
In-game text: no
Comments:
Nice family game
Easy rules
Card acquisition by bets is an attractive mechanism
Compares to:
Set collecting games with bets on selection
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0