PLAYED FOR YOU
Frog Prince
MAgical transformation
The enchanted frog must be transformed back to a prince by players; you collect kiss tiles and try to hold the golden ball. There are nine water lily tiles including one magnetic tile; they are laid out open-faced, a circle would be best, and the castle start tile is set into the middle. A little clear jar holds a tile which shows a frog on the one side and the prince on the other side. You put this Prince Jar on the castle tile; in case the prince faces upwards the tile in the jar will jump magically and turn over to the frog side. The kiss tiles, the golden ball and the spinner are set out.
You turn the spinner and, depending on the result, you can take one or two kiss tiles, but only if this does not exceed a total of three kiss tiles, because you can never hold more than three of them! When the arrow on the spinner points to the golden ball you take it, either from stock or from the player who currently holds it. If you have collected three kiss tiles and the golden ball you can try to redeem the prince: You put the Prince Jar on any water lily tile of your choice. If nothing happens, you discard a kiss tile and your turn is over. If the tile in the jar jumps from the frog side to the side showing the prince, you have freed the prince and you have won the game.
Frog prince illustrates the fairy-tale of the Frog King very nicely and with components fitting the target age group perfectly; the mechanisms are very simple and to remember which water lily tiles are not magnetic is exactly the right challenge. The magnetic effect of the jumping frog turning prince enchants little players.
Players: 4-6
Age: 4+
Time: 15+
Designer: David Mair
Art: Arthur Wagner
Price: ca. 15 Euro
Publisher: Piatnik 2012
Web: www.piatnik.com
Genre: Collecting game
Users: For children
Version: multi
Rules: de hu
In-game text: no
Comments:
Attractive components
Magnetic jumping of the prince is a nice detail
Simple rules
Compares to:
All games combining memo and magnetic effects
Other editions:
Currently none
Chance (pink): 3
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 2
Communication (red): 0
Interaction (brown): 0
Dexterity (green): 0
Action (dark green): 0