presentation
DKT Das kriminelle Talent
Shady deals with Schnüffel Schorsch
Business slots instead of real estate street slots, plus action cases, bank cases and executive cases; Toll for payment of usage or ransom. Besides the player pawns at the starting case, there are, at the start of the game, also two blackmailer pawns at the police station and in jail and eight security pawns in stock.
As the active player you roll two red dice, move your pawn for the sum of pips and resolve the case you arrive at: * Buy the slot or upgrade it with stars of buy security for the slot when it carries four stars already, or * pay toll or * resolve a bank or action card by paying the demanded sum to the bank or * resolve an executive case by moving from the police station to jail or pay the inland revenue or the Unwarranted Fee or receive cash by crossing the start slot!
Then you roll the black dice for the criminal activities and must move one of the blackmailers by one of the results, backwards or forwards - unless you pawn is in jail - and resolve the slot you reached: Money is always paid, by whom and to whom depends on the owner of the slot and the presence of your own or opposing pawns and of stars on the slot. If you must pay, you can also offer ownership cards, stars and Security pawns for any amount, neither bank nor players can give loans. If you cannot pay, however, you are bankrupt and out of the game; your remaining assets go to your creditor. The last one in play, or the richest player after a previously agreed number of rounds, wins the game.
DKT and yet different, funny and exactly right for players who love a familiar mechanism with fresh additional details and topics.
Players: 3-6
Age: 12+
Time: variable
Designer: not named
Art: Martin Czapka
Price: ca. 30 Euro
Publisher: Piatnik 2018
Web: www.piatnik.com
Genre: Roll / move / economy
Users: With friends
Version: de
Rules: de
In-game text: ja
Comments:
Familiar mechanisms
Nice changes in details
Topic very attractively implemented
Compares to:
All other editions of DKT
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 3
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 2
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0