DKT Das kriminelle Talent
Businesses instead of real estate, action/bank cards and executive cases; toll for using or for ransom money! Besides the player markers there are two blackmailers and several securities in play. The active player first rolls red dice, moves his pawn accordingly and resolves the case reached: Buy or upgrade business or buy security, pay toll or resolve action, bank or executive. Then you roll black dice to move one blackmailer and resolve the reached case, money is paid! Securities protect against blackmail. The last one in play or the richest player after an agreed number of rounds wins.
Roll & move game for 3-6 players, ages 12+
Publisher: Piatnik 2018
Designer: not named
Art: Martin Czapka
Stock#: 613777
Users: With friends
Version: de * Rules: de * In-game text: yes