presentation
Checkpoint Charlie
Sleuth dogs and cat spies
In the 60ties, at Checkpoint Charlie in Berlin, the most famous border crossing between East and West during the Cold War. A K-9, a sleuth dog unit comprising dogs from various nations, wants to unmask cat spies with unique combinations of traits.
As one of the dog agents you secretly draw a double-sided clue tile featuring opposite traits, e.g. with/without newspaper. Each of the 32 cat spy cards shows a unique combination of those five traits. Every player selects a side of his clue tile and puts the tile underneath his agent card, chosen side up. This determines the cat spy of the current round.
In the suspicion phase you draw a card spy card and compare it to your clue tile; if there is a correlation, you display the card openly; if not, you discard it to your personal discard pile. From cat cards displayed on the table and clue tiles revealed during the game – this happens only in a game of three and four players – you can deduct the Head Spy with all five traits and his Deputy with four of the five traits. To accuse a cat spy, you put an agent marker on the cat card. When all players but one have accused a spy, all is revealed and resolved for points for correct deduction and penalty points for false or not-made accusations. If someone has 10 points or all point chips of a color are used up or after five rounds, you win with most points. Includes variants - Stasi Officer and Café Adler.
Nice, fast deduction in a filler game, an interesting feature is the necessity to accuse to avoid penalty points.
Players: 3-5
Age: 10+
Time: 30+
Designer: José Antonio Abascal
Artist: Joan Guardiet, Cecilia Ramiréz
Price: ca. 9 Euro
Publisher: Piatnik 2018
Web: www.Piatnik.com
Genre: Deduction
Users: With friends
Version: multi
Rules: cz de fr hu pl sk + en es ru
In-game text: no
Comments:
Nice variant of the deduction mechanism
Forces accusations provide a challenging detail
Simple core rules
Compares to:
Deduction games in general
Other editions:
Devir (en es), GaGa Games (ru)
Chance (pink): 0
Tactic (turquoise): 1
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 3
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0