presentation

 

Activity Knock Out

Be quick or the opponents will have more time

 

Two teams find, explain und guess terms, controlled by the team’s own timer. Players form two teams; members of a team sit next to each other. Each team has its own timer - yellow or petrol - and a board with five rows for words; in each row, one slot is marked with one of the five dice colors. Timer ends are marked to facilitate correct placement in Phase 2.

A round comprises two phases: 1. Dice & Write - 2. Explain and Guess. One player of each team is the writer. Five dice are rolled and provide five letters which are noted by the writer in the corresponding color slots on his writing board. Then the timer is started, and the team comes up with five terms with the respective letters in the given positions in the term. When they are found, the timer is laid down horizontally.

In Phase 2, writers swap timers and writing boards and then try - one after the other - to explain the opposition’s terms to their team, in any order; the timer received from the opposing team is put up vertically again and gives the guessing time. Therefore, the team that takes longer in Phase 1 to come up with terms gives more time for guessing to the opposing team in Phase 2. Each term that is guessed correctly before the timer runs down, scores a step on the scoring board. The first team across the finish line wins.

Activity Knock Out is a very well made and genuinely nice version of Activity - finding terms quickly means you get more time than the opponent, but probably the opposing team will have easier terms to guess because you were quicker. A nice dilemma, and of course you need to take care that the opposing team does not learn your terms in Phase 1.

 

Players: 4+

Age: 12+

Time: 30+

Designer: not named

Artist: not named

Price: ca. 30 Euro

Publisher: Piatnik 2020

Web: www.piatnik.com

Genre: Finding and guessing words

Users: With friends

Special: Many players

Version: de

Rules: de en fr

In-game text: no

 

Comments:

Cute version of Activity

Interesting timer mechanism

Danger that opposing teams learns words

 

Compares to:

All games using requisite letters word finding

 

Other editions:

Asmodee (en), The Good Game Company (fr)

 

Chance (pink): 1

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 3

Knowledge (yellow): 2

Memory (orange): 0

Communication (red): 3

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0