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Activity Knock Out
Be quick or the opponents will have more time
Two teams find, explain und guess terms, controlled by the team’s own timer. Players form two teams; members of a team sit next to each other. Each team has its own timer - yellow or petrol - and a board with five rows for words; in each row, one slot is marked with one of the five dice colors. Timer ends are marked to facilitate correct placement in Phase 2.
A round comprises two phases: 1. Dice & Write - 2. Explain and Guess. One player of each team is the writer. Five dice are rolled and provide five letters which are noted by the writer in the corresponding color slots on his writing board. Then the timer is started, and the team comes up with five terms with the respective letters in the given positions in the term. When they are found, the timer is laid down horizontally.
In Phase 2, writers swap timers and writing boards and then try - one after the other - to explain the opposition’s terms to their team, in any order; the timer received from the opposing team is put up vertically again and gives the guessing time. Therefore, the team that takes longer in Phase 1 to come up with terms gives more time for guessing to the opposing team in Phase 2. Each term that is guessed correctly before the timer runs down, scores a step on the scoring board. The first team across the finish line wins.
Activity Knock Out is a very well made and genuinely nice version of Activity - finding terms quickly means you get more time than the opponent, but probably the opposing team will have easier terms to guess because you were quicker. A nice dilemma, and of course you need to take care that the opposing team does not learn your terms in Phase 1.
Players: 4+
Age: 12+
Time: 30+
Designer: not named
Artist: not named
Price: ca. 30 Euro
Publisher: Piatnik 2020
Web: www.piatnik.com
Genre: Finding and guessing words
Users: With friends
Special: Many players
Version: de
Rules: de en fr
In-game text: no
Comments:
Cute version of Activity
Interesting timer mechanism
Danger that opposing teams learns words
Compares to:
All games using requisite letters word finding
Other editions:
Asmodee (en), The Good Game Company (fr)
Chance (pink): 1
Tactic (turquoise): 1
Strategy (blue): 0
Creativity (dark blue): 3
Knowledge (yellow): 2
Memory (orange): 0
Communication (red): 3
Interaction (brown): 0
Dexterity (green): 0
Action (dark green): 0