played for you

 

Tides of Time

Drafting through the centuries

 

You guide two ancient civilizations through rise and fall of its kingdoms. The game features 18 cards; each of them shows an individual ability/effect and usually a condition for scoring victory points; 15 of the 18 cards also show a symbol, either Palace, Library, Garden, Temple or Stronghold.

Cards are shuffled and five are dealt to each player. Both players then choose one of their five cards and set it out face-down, then cards are simultaneously revealed. The remaining four cards are handed to the other player, each one again chooses one card, sets it out, reveals it, hands over the rest of the cards, and so un, until all five cards are played. Now the cards are scored as regards to scoring conditions that are met; each symbol can be used for several scoring conditions, if possible. Then each player picks up all five cards, chooses two and sets them out face-down before both are revealed and one is chosen for discard and the other is marked for a Relic from the Past, available for scoring in rounds 2 and 3. Then you draw two cards from stock and hold five cards again.

A second round follows, at the end of which you score six cards and then choose another Relic from the Past to have two of them available for scoring in the final round. After the third round and scoring of a total of seven cards you win with most points from all three rounds.

Very, very beautiful and only seemingly simple, a game with enormous depth about selecting the best combination for optimum scores or selecting cards to obstruct your opponent’s plans, as you know his cards. Small, nice and a wonderful game for two players.

 

Players: 2

Age: 8+

Time: 20+

Designer: Kristian Čurla

Artist: Rafał Szyma, Anja Pittner

Price: ca. 10 Euro

Publisher: Pegasus Spiele 2015

Web: www.pegasus.de

Genre: Card drafting, collecting

Users: With friends

Special: 2 players

Version: de

Rules: cz de en es pt

In-game text: yes

 

Comments:

Fantastic graphics

Lot of in-game depth despite the most simple rules

Tactic from choice of relics and discarded cards

Chance element from drawing cards

Topic rather forced, only symbols and abilities are important

 

Compares to:

Micro games, Card drafting games

 

Other editions:

Edge Entertainment, Fun Box Jogos, Portal Games, REXhry,

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 2

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0