PLAYED FOR YOU
Tal der Könige
Equipment for eternity
Egyptian noblemen prepare for burial and equip their graves. You take food, statues of servants, canopic jars, and statues of idols, household items and amulets. At the end you score those artifacts for victory points. You start with a set of ten starting cards for a draw pile and draw five cards from it. From the draw pile of cards for Stage II and Stage III you place six cards open-faced into a pyramid-shaped display.
The active player plays cards from hand for one of three possible functions: Use the gold value and buy cards from the bottom row of the pyramid - cards from the pyramid slide down to fill the gaps. Or implement the action of the card - only if you are able to implement each action of the card. Or you can - once per round - place a card into your grave. Cards in the grave are open, slightly fanned out and cannot be used anymore. Cards that you played and cards in hand that you did not use go to your own discard pile.
Then - if so far no card was taken from the pyramid - you place one card from the pyramid into the grave yard - cards in the pyramid can slide down - and replace it with a card from the draw pile. Finally, you draw five cards from your own draw pile. When general draw pile and pyramid are empty, you win at the end of the round with most points in the grave.
Deck building as we know it and usually love it, really challenging; refreshingly new and attractive is the topic of the game. Dominion is clearly at the root, but the quickly changing pyramid for buying offers and the placing of cards into the grave as only method the generate points are individual, good and independent mechanisms.
Players: 2-4
Age: 10+
Time: 45+
Designer: Tom Cleaver
Artist: Banu Andaru, Anja Pittner
Price: ca. 10 Euro
Publisher: Pegasus Spiele 2014
Web: www.pegasus.de
Genre: deck building
Users: With friends
Version: de
Rules: de
In-game text: yes
Comments:
Core mechanisms from Dominion
Very attractive additional mechanisms like grave and pyramid
Changing pyramid makes long-term planning difficult
Compares to:
Dominion and other deck building games
Other editions:
Valley of the Kings, Alderac
Chance (pink): 2
Tactic (turquoise): 3
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 1
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0