presentation

 

Sheep & Thief

Sheep, dogs and foxes

 

Published in 2015 at Japon Brand, now in German at Pegasus and therefore presented again: Sheep & Thief - You have your own board, place cards, move sheep and fox thieves or elongate roads and rivers.

In a round you draft, in the Card Phase, five cards and then, in the Placement phase, place a card orthogonally next to the starting card or another card already on the board; rivers must be continued, roads not. The fox thief blocks a case. Cards depicted on a card are acquired from stock. For dogs on the card you can move sheep as a flock or individual sheep one step per dog from a card to an adjacent card. For foxes on a card, each fox moves one step per fox. When this results in a thief of another player entering a card with sheep, the active player receives all those sheep for his pen. When your own thief steals sheep, they go back into stock. A barn on a card protects sheep from the fox. After four cards, a round ends.

After three rounds, you score one point per sheep on board and pen, five or 10 points for roads from the farmyard card to cities in the corners and 1 to 15 points for 1- to six cards in a river.

This edition introduces two modules - Mission cards score points when you meet the conditions stated on the mission card you receive at the start. Black Sheep - you score points for the position of the black sheep at the end of the game, the further from the yard, the more.

Still nothing startlingly now, but a good game nonetheless. Interaction is provided by the thieves, the wooden sheep and foxes and the two modules make the game even more attractive, all in all a felicitous family game.

 

Players: 2-4

Age: 8+

Time: 40+

Designer: Yuichi Sakashita

Artist: Wee Yee Chong

Price: ca. 22 Euro

Publisher: Pegasus Spiele 2017

Web: www.pegasus.de

Genre: Placement, collecting

Users: For families

Version: multi

Rules: de en + jp

In-game text: no

 

Comments:

Multi player solitaire game, some interaction from thieves

Nice components

Good rules

Includes two modules

 

Compares to:

Carcassonne and others featuring effects of tile placement

 

Other editions:

Power 9 Games / Japon Brand (jp)

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0