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SHADOWRUN
War
Shadowrun is a role playing system in a not-very-far-away-future setting, telling the story of humans meeting machines and magic. Dragons are COEs of mega corporations and motorized trolls patrol the highways. Shadow runners operate outside the law and take care of the dirty work. A bleak story in a cheerless world, incredibly detailed and rich in satirical undertones!
Shadowrun Fronteinsatz is the newest supplement for all travelers among the Mega Corporations, in a bitter and dark time when diplomacy has lost all impact and conflicts spiral out of control, no-one wants to stand down and war begins at the borders between Aztlan and Amazonia. Not only are mercenaries entering the fray and blood offerings are supposed to enhance magic, but runners are no also involved in the war. This Source Book offers all the necessary background information as well as equipment and new rules in order to survive sabotage behind enemy lines, intelligence missions and operation of small units. Further assistance is given by a colored Ares equipment catalogue and a supplement, exclusive to the German Edition on MET 2000, ARGUS and Bundeswehr.
As all other Source Books and scenarios Shadowrun is not meant for gentle souls, but is dark, brutal with an emphasis on frontline missions and combat, dominated by combat technology, for instance an armor-plated Ferrari Spy Vehicle or vehicle lasers. To experienced Shadowrun players the volume offers a window into Bogotá at war and lots of new details and facets on the world in 2073.
Spieler : 2-8
Alter : ab 14 Jahren
Dauer : Variable
Autor : Tobias Hamelmann and others
Grafik : Ralph Berszuck and others
Titel : Shadowrun War
Preis : ca. 30,00 Euro
Verlag : Pegasus Spiele 2009
Genre : Source Book for the Role Playing System
Zielgruppe : With friends
Version : de
Rules : de
In-game use of language : yes
Kommentar :
Source Book
For Game Masters and Players
Only for use together with other Shadowrun material
Exclusive material in the German Edition
Vergleichbar:
Source books for other systems, other Shadowrun volumes
Zufall 2
Taktik 3
Strategie__ 2
Kreativität
Wissen_ 3
Gedächtnis
Kommunikation 3
Interaktion 3
Geschicklichkeit
Action