PLAYED FOR YOU

 

Puzzle Strike

Chips into The Bag, Jewels to the opponents

 

Victory point collecting is out – now you crash your opponent with jewels to make him lose. Bag building instead of deck building – chips in a bag instead of shuffling cards! You start with three chips of your chosen character for special abilities, six 1-jewels and one Crash chip. You pull five of them from the bag to put behind your screen, “in your hand”. All other chips – jewels, wounds, traps and 10 randomly chosen sets of five action chips each form the “bank” in the middle.

A turn has four phases: 1) Stacking – you must take a jewel, at first of value 1, later up to value 4. 2) Action – you play and resolve chips; most important is crashing, you crash another player’s stack with your jewel, a higher-value one splits into value 1 jewels. 3) Buying phase - you buy chips from the bank for jewels and money on chips you played. 4) Clearing up – Chips still in hand and in the action area are placed into storage and you draw chips from the bag.

The action phase is the core of the game – you can melt jewels to later crash away more, can help other players against being crashed, can draw more chips or force someone to discard chips, and many nice things more; an interesting detail is that you receive a would if you cannot or want not to buy in Phase 3. When someone has jewels of value 10 or more in his stack after the Clearing up Phase, the game ends and you win with fewest jewels in your stack.

A rather crazy, cute and well-working variation on the deck-building principle; the known basic mechanisms have turned into a highly interactive game – unusual for deck-building-, thrilling, challenging, entertaining and something different.

 

Players: 2-4

Age: 10+

Time: 60+

Designer: David Sirlin

Artist: Long Vo, Conor

Price: ca. 30 Euro

Publisher: Pegasus Spiele 2015

Web: www.pegasus.de

Genre: Reversed Deck-building

Users: With friends

Version: de

Rules: de en

In-game text: ja

 

Comments:

Well-working reversion of the deck-building principle

Basic mechanisms nicely varied

Very high-quality material

Lots of interaction and fun

 

Compares to:

Deck-Building games for basic mechanisms

 

Other editions:

Sirlin Games, USA

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0