PLAYED FOR YOU
Pagoda
Pillars, floors and roofs
Building pagodas for the Emperor! A board is laid out, showing six neutral building sites for pagodas. Each player always has a choice from open cards before him and two cards in his hand, so table cards are visible for your opponent, cards in hand not. In your turn you can build several times and in any order, either a pillar or a roof tile + 2 pillars or a floor tile. For each of those actions you play a card from the table or from your hand. You must build one pillar in your turn and may build a maximum of three; you can place any number of floor tiles and build at as many pagodas as you want. Pillars of one floor level have always the same color and are covered with a floor tile of this color; the colored spots pillars on this floor tile determine the color for the next floor or for the roof pillars; the color of the first floor on a neutral building site is chosen by the player. Each pillar, each floor tile or roof earns you points on the score track; a tile you place gives you instantly the special ability of the color, which you can use twice, but only once in a turn; if you place another tile of this color, the ability can be used twice again, and so on. When three pagodas are complete, you win with the highest score at the end of the round.
If you like games that are abstract despite their topic, games in which information is visible and chance is introduced by drawing cards, then you will have fun with Pagoda. It is definitely not a strategic game, but it is fun to make the best of the cards available at any given time and of the very powerful color abilities, which give you more cards or let you discard cards and draw new ones.
Players: 2
Age: 8+
Time: 45+
Designer: Arve D. Fühler
Artist: Arve D. Fühler
Price: ca. 25 Euro
Publisher: Pegasus Spiele 2014
Web: www.pegasus.de
Genre: building, color parameters
Users: For families
Special: 2 players
Version: multi
Rules: de en
In-game text: no
Comments:
Abstract despite topic
A bit of chance is involved
Very often the next move is obvious
Compares to:
Placement games with color parameters
Other editions:
Alderac Entertainment, White Goblin Games
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0