presentation

 

Mystic Vale

Tal der Magie & Tal der Wildnis

 

Card Crafting, card building that is, to heal damage to the land. You play cards on the table and use their effects and symbols to acquire additional cards for your deck and for victory points. Too many damage point while revealing cards end your turn without result. The special feature of the game are the deck cards themselves; they are made from clear plastic and only partially printed; to build your cards, you add newly acquired cards to one of the starting cards in a sleeve until all three position options are filled. When victory point markers run out, you win with most victory points from cards and markers.

Tal der Magie & Tal der Wildnis are two theme sets featuring Advancement cards and Vale cards; the sets can be used individually or in combination with each other and the core game; A new type of cards are Anführer / Leaders with individual special abilities; if your leader is on display in your area during the Harvest phase, you can upgrade him once by turning the card over to the other side.Tal der Magie is played using the rules of the base game. Tal der Wildnis introduces the Eclipse Symbol; Advancements carrying this symbol are covered by a standard advancement or you slide them behind a standard advancement; you can never slide it in front of a standard or another Eclipse advancement. Three new advancements come only in two versions, so that they take up only two card slots. Preparations cannot be voluntarily ended earlier, you must always play cards until you have revealed three or more Verfall / Decay symbols.

Clever new cards and mechanisms providing an even bigger challenge to find optimum card combinations.

 

Players: 2-4

Age: 10+

Time: 75+

Designer: John D. Clair

Artist: Kiki Moch Risky and others, Ralf Berszuk

Price: ca. 20 Euro

Publisher: Pegasus Spiele 2017

Web: www.pegasus.de

Genre: Make up cards from part cards

Users: With friends

Version: de

Rules: de en

In-game text: yes

 

Comments:

Still a unique game mechanisms

Clear cards work very well

Challenging optimization of card combinations

New mechanism details

 

Compares to:

Mystic Vale

 

Other editions:

AEG (en)

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0