PLAYED FOR YOU

 

Munchkin Pathfinder

POWER GROUPS, TREASURES, DOORS

 

Munchkin is a good game, Pathfinder is a good game, how good can/must be a game of Munchkin Pathfinder?  After all, heroes from Munchkin Card game and Pathfinder Role Playing game universes have much the same goals - defeat monsters, get some treasures and achieve ascendancy to higher levels. This new edition of Munchkin features 168 new cards, you start as an adventurer on Level 1 and win, if you achieve Level 10 first by killing a monster. Door cards and treasure cards are stacked face down, you start with four of each. In your turn you play the phases Kick open a Door, Spoil for a Fight, Loot a room and Dole. To kick open a door you turn up the top card from the Door stack - if it is a monster, you fight it instantly; if it is a Curse it hits you instantly, other cards you can take up or play instantly. If you did not meet a monster in this phase you can now voluntarily play one from hand and fight it, preferably one that can cope with, or you can continue with Looting a room by drawing a face-down card from the Door stack. For Dole you give - in case that you have more than five cards now - any surplus to the player(s) with the lowest level, distributed at your discretion. Fights are resolved by comparing card values und implementing any possible modification. For a fight you can also ask for help from another player. New in Munchkin Pathfinder are Power Groups, which are different from Races or Birth Rights from Munchkin Conan, which means that if you combine Munchkin Pathfinder with other editions, you can have a Race, a Class, a Birthright and a Power Group.

And to answer the entry question - simply very good!

 

Players: 3-6

Age: 12+

Time: 90+

Designer: Andrew Hackard, Steve Jackson

Artist: John Kovalic

Price: ca. 15 Euro

Publisher: Pegasus Spiele 2013

Web: www.pegasus.de

Genre: Fantasy, cards, satire

Users: With friends

Version: de

Rules: de en

In-game text: yes

 

Comments:

Stand-alone expansion

Topic and characters from the pathfinder role playing game

Corresponding changes, there are now Power Groups

Witty, funny and satirical, Munchkin as usual

 

Compares to:

All other editions of Munchkin

 

Other editions:

Steve Jackson Games

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 2

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0