presentation

 

Mein Traumhaus Familienbesuch

Grandma and granddad come visiting

 

Your house is built and needs to be furnished. In each round you do one room, decorate it or use the help of specialists or determine the look of the roof. Room cards and special cards are displayed in two rows. The active player choses a column and takes both cards. The room card is placed correctly on an empty case, within the maximum size, or is placed face-down as an empty room. Special cards are used for decoration, openly for an assistant or tools or face-down for a roof card. Rooms can be extended. After twelve rounds, you score for rooms, decorations, furnishing bonuses for room types in your house and the roof.

The expansion Familienbesuch  expands the dream home with rooms, decor, helpers and tools - Home Gym, Dartboard, Engineer for vertical expansion and plumber as well as Digger, Toolbox and Ladder - and the house can now be furnished by up to five or six players. There are also two modules: Baupläne features twelve construction plan cards featuring with home functionality objects that can be met; you are assigned two plans for three and five points and score for the completed one of higher value. Familienbesuch comprises twelve cards for relatives and friends, you invite them to your house to earn points, but they will only visit when the rooms on their card are on the same level and adjacent in your house. Here is also a solo version and rules for the use of the expansion cards in a core game of four players.

A super expansions for a magnificent game; the new helpers and tools provide more variety and the dear family members demand more exact planning if you want to use them.

 

Players: 2-6

Age: 8+

Time: 60+

Designer: Klemens Kalicki

Art: Bartlomiej Kordowski, Jens Wiese

Price: ca. 20 Euro

Publisher: Pegasus Spiele 2018

Web: www.pegasus.de

Genre: Place card, card interaction

Users: For families

Version: de

Rules: de en fr nl pl

In-game text: no

 

Comments:

Super family game

Tactic, a bit of memory and a pinch of luck

Modules can be used independently or together

Modules provide a good boost for the core game

 

Compares to:

Placement game using optimization of interdependency

 

Other editions:

Rebel (en, fr, pl), White Goblin (nl)

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0