PLAYED FOR YOU

 

Marswürfel

HUMANS, cows and chickens for aliens

 

As a member of an Alien mission one should bring home specimens of humans, chickens and cows from Planet Earth; the aliens want to find out which of the species is the one making decisions on Earth. In your turn you roll all 13 dice and try to set aside symbols for humans, chickens and cows; in additional rolls you use all dice still available for re-rolling. After each roll you must set aside all Tanks, they defend Earth against the Alien invasion. From the remaining symbols on the dice you choose one kind and set aside all dice of that kind; you can also choose to set aside Alien Death Rays to fight the tanks. You cannot select dice that show chickens, cows or humans to set aside, if you have already set aside that kind of dice in an earlier roll of the turn. When you cannot set aside dice based on those rules, your turn ends and you score your selection, but you can also stop rolling earlier and score the result you achieved. If you have set aside the same number or more Death Rays than tanks your turn is valid and you score one point for each human, chicken or cow and three bonus points if you have at least one die of each kind. But should you have set aside more tanks than Death Rays, you have fended off the Alien kidnapping attack and do not score in this round.

At the end of the round in which someone reaches or tops 25 points, you win with most points.

Marswürfel is a witty, funny dice game in the tradition of Heckmeck and other such games, nice for a filler or the final game of an evening; the game is living mostly on its cute topic, because the mechanisms are familiar.

 

Players: 2+

Age: 8+

Time: 30+

Designer: Scott Almes

Artist: Joshua Cappel

Price: ca. 12 Euro

Publisher: Pegasus Spiele 2013

Web: www.pegasus.de

Genre: Roll and set aside dice

Users: For families

Special: Many players

Version: de

Rules: de en

In-game text: no

 

Comments:

Witty topic

Nicely varied standard mechanisms

No limit to the number of re-rolls of available dice

 

Compares to:

Heckmeck am Bratwurmeck and other dice game with multiple rolling

 

Other editions:

Martian Dice, Tasty Minstrel Games

 

Chance (pink): 3

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0