Presentation
Krosmaster Arena 2.0
A new adventure begins!
It began in the Krosmaster Arena with a fantasy adventure in a table-top with individual, very unusual and lovingly designed miniatures - warriors from DOFUS versus warriors from WAKFU. You use movement points and action points according to character cards and also the joint Kamas of your team for movement, casting spells, demonic rewards, winning-coins and other options. A character is eliminated if it has accrued as many damage points as he has life points.
The edition Krosmaster Arena 2.0 is a revised new edition of Krosmaster Arena in a new graphic design, featuring new miniatures, components and game boards. Arena 2.0 comes with eight exclusive miniatures – Julith, Jahash, Khan Karkass, Marline, Bakara and Lilotte plus alternate versions of Maunzopi and Joris, which are only available in this set. There is also an introduction for newcomers on how to assemble a team. The rules provide the currently valid rules which have been revised and evolved, compared to the previous edition, including training sequences in which rule details are presented. You begin with „Jahrmarkt der Lukashauer“ and learn about game rounds, character movement and fisticuff attacks. „Mein erster Zauber“ introduces attack spell and powers, and so on. You still need to take out opposing characters and win, if you are the only one still owning Gewinngroschen or are the only one with Krosmasters in the game.
As already said for Arena, its standard tabletop mechanism, however, there are those incredibly attractive, detailed and lovingly created character miniatures that are irresistible - they simply entice you accompany them into the Arena!
Players: 2, 4
Age: 12+
Time: 60+
Designer: Matthieu Berthier
Artist: Alexandre Papet, Edouard Guiton
Price: ca. 60 Euro
Publisher: Pegasus Spiele 2016
Web: www.pegasus.de
Genre: Fantasy adventure
Users: With friends
Special: 2 players
Version: de
Rules: de en
In-game text: yes
Comments:
Fantastic components, somewhere between Manga and Munchkin
Highly stimulative nature
Easy access
Standard tabletop mechanisms
Compares to:
All Krosmaster editions
Other editions:
CMON (en)
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0