presentation
Kitchen Rush
hourglasses for personnel
Joint responsibility for all players for a newly acquired restaurant. Guests are received, orders taken and meals are cooked and served. Eight scenarios building upon each other teach all the rules of the game. If you have mastered all scenarios, you can try your hand at missions with unpredictable events.
In each scenario you take orders, cook them and serve them. All play simultaneously. Phases of a round are: 1. Preparation with event. 2. Action in real-time, an external timer is set to the available time total. You put an available hourglass on an action slot, resolve the action and can relocate the hourglass to another action as soon as it has run down. Room for hourglasses is restricted on most action areas. Available actions are - depending on scenarios - waiter, shopping, storage, stove, spices, office or sink. 3. When the timer has run down: Clean-up with checking order, paying wages in later scenarios, and taking prestige bonuses.
Orders are checked for plate size, ingredients, spices and cooking time. To successfully complete a scenario, you serve two guests in scenario I; in scenario II all players serve 5 to 10 guests together, and in scenario VIII a non-functional stove, office and lost keys come into play, with respective action options, and you must achieve coin and prestige values.
A witty version using hourglasses workers and worker placement; for the first scenarios the time frame is okay, in later areas you are pressed for time, despite having some experience of necessary workflow. Great, hectic fun, demanding a lot of cooperation and keeping your cool.
Players: 2-4
Age: 8+
Time: 60+
Designer: Dávid Turczi, Vangelis Bagiartakis
Artist: Bartłomiej Kordowski, Natalia Kordowska, Jens Wiese
Price: ca. 40 Euro
Publisher: Pegasus Spiele 2019
Web: www.pegasus.de
Genre: Cooperation, real-time
Users: For families
Version: de
Rules: de en es fr pt
In-game text: yes
Comments:
Hectic cooperation
Well-working hourglass-mechanism
Topic very well interpreted
Compares to:
Real-time games with a timer
Other editions:
Artipia (en), Ediciones MasQueOca (es), Flick Game Studio (pt), Geek Attitude Games (fr), (Stronghold (en)
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 3
Interaction (brown): 2
Dexterity (green): 3
Action (dark green): 3