Alles gespielt
Istanbul
Mokka und Bakschisch
Merchants and their assistants buy, transport and deliver goods in the Bazaar and buy rubies. In your turn you do four phases: 1) Movement, 1 or 2 steps plus placing or collecting assistant; 2) Encounter with other merchants, pay Lira; 3) Action for Merchant with assistant: Take goods, expand wheelbarrow, change Mail indicator, bonus cards, collect assistants, get money, sell goods, free family member, deliver to Sultan, take Mosque tile, buy ruby; 4) Encounter with opposing family members, Governor or Smuggler for money, bonus cards or goods. If somebody has five rubies you win at the end of the round with most rubies.
In the expansion, coffee is added to cloth, spices and fruit in the bazar of Istanbul, and you need assistance which comes from guests in the tavern and from the guildhall. At the start, 20 locations are on display, Wagnerei and Karawanserei are replaced with new versions and the end of the game is triggered when someone has acquired 6 rubies. Coffee is not limited, but does not count as commodity, for instance in the Sultan’s Palace. The guild cards allow you turns without a merchant or his assistant; tavern tiles give you permanent advantages like mosque tiles. Instead of the Merchant Action phase you can now play and implement a Guild card and you can meet the coffee merchant and get coffee from him for 2 Lira or one commodity.
Coffee introduces new winning strategies and the new cards fit seamlessly into the core game, guilds are helpful and all in all Mokka & Bakschisch is an expansion that really enriches the game instead of only varying or inflating it. And coffee goes so well with Istanbul!
Players: 2-5
Age: 10+
Time: 60+
Designer: Rüdiger Dorn
Artist: Andreas Resch, Hans-Georg Schneider
Price: ca. 20 Euro
Publisher: Pegasus Spiele 2015
Web: www.pegasus.de
Genre: Worker placement, collect, trade
Users: With friends
Version: multi
Rules: de en + fr it nl
In-game text:
Comments:
New winning strategies
Only a few rule changes
Well-made real addition for the core game
Compares to:
Istanbul and other worker placement games
Other editions:
Alderac, Asterion, Matagot, White Goblin
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0