presentation
3, 4, 5, 6, 7 scores 7 points
Rolling dice to fill areas, using dice results from 3 to 8 on eight dice in four colors on a sheet. Players decide if they want to play on the front side or the back side of the sheet. If the front side is selected, you roll all eight dice for a round and sort them by resulting numbers. Each player selects two numbers – every die can be selected by any player – and enters them into the recording cases on the sheet, one in the top row, the other in the bottom row. Then you enter those numbers into the board area, but as often as they have been rolled, beginning next to a pre-printed or earlier entered number, and in a way that all new numbers form a continuing line. If you cannot manage that, you cannot select the respective number. Dice colors are disregarded. If you use – only one in a round – one of three bonuses, you cross it off.
When seven rounds have been played and all recording cases are filled, you score for unused bonuses as well as for completely filled areas – outer areas are worth the number that is present most often within the area, inner areas are worth double that number. For pairs of pre-printed numbers connected by entered numbers you score the value of the number and for straights in the upper and lower recording case rows you score the highest value in the straight (unsorted, presence of the number is enough).
When the backside of the sheet is used, you play only six rounds and roll seven dice.
Sounds easy and simple, which it is as regards to rules, but you need some tactics – what is worth more? The complete straight in the recording cases or the filled area, especially with an eye on options in later moves. Very attractive puzzling!
Players: 1-8
Age: 8+
Time: 20+
Designer: Rustan Håkansson
Artist: Christian Fiore
Price: ca. 10 Euro
Publisher: Frosted Games / Pegasus Spiele 2019
Web: www.pegasus.de
Genre: Dice, result placement for areas
Users: For families
Special: 1 player
Special: Many players
Version: multi
Rules: de en + es
In-game text: no
Comments:
Concise rules
Lots of tactic from various scoring options
High replay value
Compares to:
Yay! And other games with use of dice results in adjacent cases
Other editions:
Renegade Game Studios (en), Arrakis Games (es)
Chance (pink): 3
Tactic (turquoise): 3
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 0
Dexterity (green): 0
Action (dark green): 0