played for you

 

Gierige Goblins

Diamonds and dynamite

 

Goblin clans collect gold and gems in the mines of the mountain, but must beware exploding mines!

Eight mines and a guild house are laid out in a circle; treasure tiles for torches, emeralds, rubies, sapphires, diamonds monsters and helpers are heaped face-down in the middle. All players play simultaneously and use one hand only to take a treasure tile from the heap, look at it and put it face-down on any mine card of their choice – you cannot put treasures on the guild house. Torches can also be placed open-faced to turn over one treasure in the mine. If you want to secure the guild house or one of the mines for yourself, you place one of your goblins there, the guild house or a mine are now closed for all other players. When all mines are closed, you score them one by one, after the guild house. Whoever took the guild house, takes one helper card from the stack. In the mines, you score two points for each treasure of your own clan and one point for every other treasure. For each monster in your mine you must discard a treasure of your choice. Each helper gives you one helper card. One or two sticks of dynamite double or treble the total value of your treasures, but if you find three or more sticks of dynamite, the mine explodes and you score zero. Helper cards can be played in the scoring phase on your own mine, a card just drawn can be played on another mine than the one from which it originated. The Banker gives you a coin and is not discarded like other helpers, you can use him again next round. If someone tops 100 Points, the richest player at the end of the scoring phase wins.

Greedy describes it exactly – you grab and snatch and hope that nobody notes which mine you have your eyes on and donates some dynamite! Hectic, cute and good fun!

 

Players: 2-4

Age: 8+

Time: 40+

Designer: Richard Garfield

Artist:  J. Hause, David Ausloos, Ralf Berszuck

Price: ca. 25 Euro

Publisher: Pegasus Spiele 2016

Web: www.pegasus.de

Genre: Collecting

Users: For families

Version: de

Rules: de en

In-game text: no

 

Comments:

Hectic and bit chaotic

Curious mix of tactic and chance

Only hidden, indirect interaction

Lots of fun

 

Compares to:

Collecting games with hidden elements

 

Other editions:

Greedy Greedy Goblins, Alderac

 

Chance (pink): 3

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0