Gefangen in der
Geisterbahn
In the labyrinth of the spooky ride players need to
find the keys to be able to leave the ride or turn into ghosts themselves and collect Terrible Victory Points. Players have
a complete turn each, they start with 3 Fright cards,
a morale indicator and a wagon for the ride. A turn includes turning of a track
card, movement, an action depending on the location and the end-of-move
actions. In a cul-de-sac actions are fright or hold-up, in the key chambers one
is frightened and may then take a key card, in the encounter chambers one draws
a card and in the gate house one can look at code cards with a key cards or try
to lay out the solution. If the solution is laid out with keys corresponding to
the code cards the player has won.
Adventure game * 3-5 players from
age 12 * Designer: Lutz Stepponat * Graphics: Francois Launet
and Eckhard Freytag * 1 Stunde * PP00295 51200G, Pegasus, Deutschland, 2005 ***
Pegasus Spiele * www.pegasus.de