Gefangen in der Geisterbahn

 

In the labyrinth of the spooky ride players need to find the keys to be able to leave the ride or turn into ghosts themselves and collect Terrible Victory Points. Players have a complete turn each, they start with 3 Fright cards, a morale indicator and a wagon for the ride. A turn includes turning of a track card, movement, an action depending on the location and the end-of-move actions. In a cul-de-sac actions are fright or hold-up, in the key chambers one is frightened and may then take a key card, in the encounter chambers one draws a card and in the gate house one can look at code cards with a key cards or try to lay out the solution. If the solution is laid out with keys corresponding to the code cards the player has won.

 

Adventure game * 3-5 players from age 12 * Designer: Lutz Stepponat * Graphics: Francois Launet and Eckhard Freytag * 1 Stunde * PP00295 51200G, Pegasus, Deutschland, 2005 *** Pegasus Spiele * www.pegasus.de