PLAYED FOR YOU

 

Empire Engine

Rotate cogwheel cards for actions

 

On the planet of Mekannis in a Steam Punk Universe empires rival for dominance using machines. Those machines are driven by cogwheels who rotate the machines and thus enable actions – production, export, recruitment of troops, attack and defense as well as research.

You have two cards for left and right machine, plus two cogwheel cards with values of 1/0 and 2/3. Wooden cubes represent resources - soldiers, commodities and inventions.

In eight or nine rounds – in a game of three – you plan the use of the machines by assigning a cogwheel to each machine. All cogwheels are revealed at the same time and rotate the machines by quarter-turns, according to the big number on the cogwheel. By placing a resource from you own action area onto the cogwheel card you indicate use of the smaller number, the resource is spent and returned to general stock. Then all players implement the top action of each machine, always simultaneously for the actions of one group – weaponry, production & research, attack & defense. The actions usually involve transfer of commodities and soldiers into players‘ action and scoring areas, in case of attack and defense also into areas of other players. After the last round soldiers, commodities and inventions in your scoring area are worth one point, the majority in one kind three more points, and you win with most points.

Empire Engine needs a second play to show its real potential – it is an excellent game, but you need to become fully appreciate that you can deduce a lot from the current machine status and the resulting options of other players and adjust your own actions.

 

Players: 2-4

Age: 10+

Time: 40+

Designer: Chris Marling, Matthew Dunstan

Artist: Franz Vohwinkel, Ralf Berszuck

Price: ca. 10 Euro

Publisher: Pegasus Spiele 2015

Web: www.pegasus.de

Genre: Place and rotate cards for actions

Users: With friends

Version: de

Rules: de en jp

In-game text:

 

Comments:

A lot of game for little money

Good, very extensive rules

Introductory game necessary

 

Compares to:

Other Micro Games, Tzolk’ien for cogwheels

 

Other editions:

Alderac Entertainment, Arclight, Good Little Games

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0