presentation
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Investigations in New York
As a team of investigators, you need to solve one of twelve crimes in New York during the 1930ties. You try to find as many clues as possible and must afterwards answer questions about the case, based on those clues. As a player, you are a detective with a special ability, which you can use once per game.
A deck of lead cards and plot twists is prepared according to player numbers and you receive 3-4-5 cards in case of 4-3-2 players. A case is selected and the corresponding deck is laid out; the introduction from the Case Book is read and the starting leads are pulled from the case deck and displayed.
For an investigation round, a clue card is selected; then you take turns and can either play a lead card, use your special detective ability or use a Hot Tip marker. If you cannot do any of the three, you must quit the round and might have to deploy plot twists. A round ends, when all symbols necessary for the clue card are visible on lead cards that were played - this unlocks the clue and it is read - or when all players hat to quit, which is a failure and results in discarding a bullet token or removing a clue card from play.
If there are no more clue cards available, you need to answer the questions from the Case Book - the quality of your investigations is determined by the number of correct answers and the number of failures in the investigation rounds.
A well-made, well-working, felicitous game - the cases are okay as is the raise in difficulty levels; the mechanisms work well, thinking and cooperation are necessary and the assembling of symbols can be tiresome. If you like that kind of game, you might like to see more cases.
Players: 2-4
Age: 12+
Time: 90+
Designer: Adam B. West. Dan Schnake
Artist: Glen Orbik, Tom Babbey, Adam B. West, Gifford Peter, Michael Kröhnert, Jens Wiese
Price: ca. 34 Euro
Publisher: Pegasus Spiele 2018
Web: www.pegasus.de
Genre: Cooperative deduction
Users: With friends
Version: de
Rules: de en
In-game text: yes
Comments:
Attractive cooperation mechanisms
Thinking/deduction essential
Well-chosen cases
Compares to:
Deduction games based on revealing clues
Other editions:
WizKids (en)
Chance (pink): 1
Tactic (turquoise): 1
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 2
Memory (orange): 2
Communication (red): 3
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0