presentation
Captain Sonar
Volles Rohr
SONAR - Synchronize - Organize - Navigate - Attack - Repair: Two enemy submarines fight in the depths of the ocean. You have your post assigned and all must cooperate efficiently. You can play in real -time or based on rounds. Roles are Captain, First Officer, Radio Operator and Engineer; several roles can be hold by one player. The Captain sets the course, the opposing radio operator listens, makes notes and uses drones and sonar. The First Officer manipulates rotary switches to activate ship systems by himself or by the captain. The engineer monitors system defects happening during course changes. Surfacing repairs the ship and resets the course. When a ship has four damage points, the opposing team wins.
In the expansion Volles Rohr, the war under water escalates. Technicians of a multi-national armaments corporation discover new components and unknown sources of energy in the depths of the ocean. The submarines are now equipped with most the latest, albeit, instable weapons systems.
The expansion features new weapons and defense systems and provides variants for the way you play the roles of Captain and Radio Technician. There are five scenarios with sea charts named Golf, Hotel, India, Juliet and Kilo; after a scenario is selected, you can upgrade each submarine with one of the systems, but not every system can be used to upgrade every submarine, some scenarios demand scenario-specific equipment.
A demanding and challenging expansion and game; one mistake can ruin the whole game; it needs exactness and readiness to experience am arduous game. You should be very familiar with the core game before you add the expansion to it.
Players: 4-8
Age: 10+
Time: 45+
Designer: Roberto Fraga, Yohan Lemonnier
Art: Ervin + Sabrina Tobal, Jens Wiese
Price: ca. 15 Euro
Publisher: Pegasus Spiele 2018
Web: www.pegasus.de
Genre: Deduction, real-time, cooperation
Users: With friends
Special: Many players
Version: de
Rules: de en fr
In-game text: no
Comments:
Still a very demanding game
Expansion should only be when core game is mastered
Game mechanisms do not tolerate mistakes
Compares to:
Captain Sonar, Space Alert
Other editions:
Matagot (en fr)
Chance (pink): 0
Tactic (turquoise): 3
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 2
Communication (red): 3
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0