PLAYED FOR YOU

 

Avverso

World, upside down!

 

In 2010 at Clemens Gerhards, now at Pegasus: Avverso - the game starts with an empty board made up from 25 hexagons in an rectangular arrangements, 2 sides of the board are marked with a red line for left and right. You try to be the first to connect two opposing sides of the board: The player of the light pieces must connect top and bottom of the board and whoever plays the dark pieces must connect the left and right side of the board.

When the colors have been assigned you play with the pieces of your opponent. The starting player is the player placing the light pieces to make a connection with the dark pieces. The starting player now puts a first piece on any of the border hexagons. Each player either places one of his opponent’s pieces on an empty border hexagon or places the piece on an occupied border hexagon and pushes all the other pieces in line for one space. A row can only be relocated in a straight line by one hexagon and you must place a piece on a border hexagon to do. The direction in which you must push is given by the new piece.

If a row is full from left to right or top to bottom it cannot be relocated, because you cannot push a piece off the board. But only a row of one markers of one color only ensures your win!

Place a red piece and use it to push white pieces so that white pieces are connecting top and bottom of the board and the red player red does not profit from the move is a lot harder than it sounds, especially on the rather small board. Good spatial imagination is needed, as is fast rethinking based on the drastically changed situation on the board after each move.

  

Players: 2

Age: 10+

Time: ca. 30 min

Designer: Henri Morast

Art: Christine Conrad

Price: ca. 40 Euro

Publisher: Pegasus Spiele 2012

Web: www.pegasus.de

Genre: Abstract position game

Users: With friends

Special: 2 players

Version: multi

Rules: de en

In-game text: no

 

Comments:

New edition

First edition Clemens Gerhards KG 2010

Unusual idea with a highly challenging mechanism

 

Compares to:

All abstract position games

 

Other editions:

Clemens Gerhards KG 2010

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0