played for you

 

Asterix & Obelix

Das grosse Abenteuer

 

The little village in Gaul needs supplies and we travel through Gaul with Asterix and Obelix to acquire the necessary goods.

As active player you roll five dice and use them for one action, then the die is spent.

Actions are travelling once per turn to visit a town or the Roman camp with the corresponding color die, or symbol actions: Re-rolling dice with Idefix, Whack Romans with PAFF, Asterix or Obelix, Take Coin or Take victory points for the Boar symbol.

In towns you first whack Romans using the PAFF or Asterix or Obelix symbols, with or without magic potion for Asterix and Obelix - which lets them beat Romans of any strength - and take defeated Romans.

If you whacked all Romans successfully you can buy one good for money. As an alternative to Whacking Romans you can look at three cards on the board for each Asterix symbol you use. In the Roman camp you whack centurions, they give you goods or victory points. In the village you replenish the potion, score victory points for boar symbols on dice, deliver goods as tiles, centurion cards or pirate cards and swap cards and draw cards. At the end of the round – all had one turn – you get a pirate card if you are first to roll Obelix or Asterix and thus defeat the pirates, Asterix also needs the potion for this.

After eight or nine rounds you score for defeated Romans, pirates, unused goods, money and centurions.

A very nice family game and a must for all fans of the comic books, the flair has been very well caught and as everyone wants to whack Romans you do this alone and without interaction in this well-working game of optimizing use of dice.

 

Players: 2-4

Age: 8+

Time: 60+

Designer: Michael Rieneck

Artist: Fiore GmbH

Price: ca. 25 Euro

Publisher: Pegasus Spiele 2016

Web: www.pegasus.de

Genre: Adventure, dice use

Users: For families

Version: de

Rules: de

In-game text: no

 

Comments:

Flair of the comic books nicely implemented

Successfully whacking Romans is a central element

Little to no player interaction

 

Compares to:

Games using dice placement for actions

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0