presentation

 

4 Seasons

Influence the seasons

 

In four seasons, you try to acquire more influence points than your opponent to acquire the victory points for the season. 48 cards feature 12 cards per season; the back side only shows the value of the card, not the season! Eight stacks of cards with values 1-1-2-2-3-3 are prepared as stated; two random stacks are taken out of play, and each player takes three stacks, stacks them on top of each other without looking at them or shuffling them and has now 18 cards; you then draw eight cards for your hand. Four season markers sit in the middle.

Both player alternate turns. The active player selects two of his cards and gives them to the opponent, who places one card into the season area next to one of the season markers  and one into his personal influence area on his side of the season area. Then the active player refills his hand to eight cards, as long as there are still cards in his stack.

When all 18 cards have been played in nine rounds, you separately sum the cards in each of the three areas for each of the four seasons; whoever has more influence in a season in his influence area receives the value of the cards for that season season area for victory points, and you win with the highest total from all four seasons.

As the starting player remains the same throughout the game, the rules recommend playing two games with changing starting player, and then to sum points from both games to determine the winner. 

A tricky and very good tactical game, in which you can demand to see card back sides at any time to ease a little bit the dilemma of cards for victory points versus cards for influence.

 

Players: 2

Age: 8+

Time: 30+

Designer: Team Saien

Art: Dennis Lohausen, Hans-Georg Schneider

Price: ca. 10 Euro

Publisher: Pegasus Spiele 2017

Web: www.pegasus.de

Genre: Cards

Users: For families

Special: 2 players

Version: de

Rules: de en es jp nl

In-game text: no

 

Comments:

Very simple rules

Lots of tactics

Dilemma of victory vs. influence points

Very attractive design

 

Compares to:

All games with “I select, you decide” mechanism

 

Other editions:

999 Games (nl), Ediciones MasQueOca (es pt), Saien (jp)

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0