presentation
Rob ´n Run
Make a good haul while being on the run
As a gang of robbers, you want to reach the airport, and, on the way, you rob banks, casinos and museums and collect gold bullions; all players win together if you reach a terminal without the police catching up with you.
You set up the game according to the chosen scenario; the rules recommend the „Training“ scenario for a first game; later, you can also create your own scenarios.
In the Preparation phase, the boss selects a building and places the safes of the building behind his screen; then he displays as many clue cards as the yellow alarm system of the police station indicates. Crew members receive tools according to the green alarm system. One robbery spans several rounds of three phases each:
In the Clue Phase, the boss can play open clue cards free of charge or spend 3 gold to buy a secret clue and play it. In the Crew Phase, crew members play tools or bags until the demands of the white alarm system are met. When enough cards have been played, the Alarm Phase is resolved - the boss takes tools and sorts them; those that are not needed for safes are placed face-down into the alarm stack, crew members receive face-down tools for each bag that was played. When then all necessary tools for a safe are present or more tools in the alarm stack than the red alarm system allows, the robbery ends - crew and police advance accordingly, or new safes are displayed or cubes in the police station are adjusted.
Cooperation without verbal communication - a mechanism that works astonishingly well, once you have mastered the game flow - the fun in playing increases with each game, as does the loot!
Players: 2-5
Age: 10+
Time: 60+
Designer: Michael Luu
Artist: Thomas Hussung, Marina Fahrenbach, Dominik Mayer
Price: ca. 32 Euro
Publisher: PD-Verlag 2017
Web: www.pd-verlag.de
Genre: Cooperation, deduction
Users: With friends
Version: multi
Rules: de en
In-game text: no
Comments:
Topic nicely implemented
Needs one or two introductory games
Self-created scenarios are possible
Fun with the game increases with each game
Good components
Compares to:
Cooperative games with hidden information
Other editions:
Rio Grande Games (en, announced)
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 1
Communication (red): 3
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0