Die Ratten von Wistar
You are embodying one of four rats that organized the escape from the Wistar institute and must prove yourself to be worthy to lead the colony. You explore the farm up to the pantry with the cheese, use abandoned artifacts at the edge of the wood, create inventions and expand your lair under the trees by new rooms and building new beds. Native mice are added to the family, and you gain advantages from visiting the Mouse Alchemist. In the Start New Round phase of a round you adapt the turn order, take back your three chief rats and receive income, and the action wheel is rotated by 60°, and two basic invention cards are removed. In the Action Phase of a round, you place a chief into the action wheel or the Alchemist hut and may do quick actions without chief. Actions are collecting wood and digging rooms in the forest, collecting metal and building beds in the lair, and developing projects or exploring in the farm; the total of workers in an area determines the strength of the action. Missons deployed in farm rooms can be completed and you can unlock abilities on your player board. After five rounds, turn order is adapted and then you calculate your victory points.
Worker placement with action rondel for 1-4 players, ages 13
Publisher: PD-Verlag 2025
License: Cranio Creations © 2024
Designer: Danilo Sabia, Simone Luciani
Solo rules: Mauro Gibertoni
Editing: Giuliano Acquati, Stefania Niccolini
German editing: Jan Philipp Sommerlade, Karol Pryk, Frank Lamprecht, Claudia Barmbold
Art: Candida Corsi, Sara Valentino, Arianna Santini
Web: pd-verlag.de
Stock #: 5009
Users: For experts
Version: de * Rules: cs de en es fr it nl pl ru zh * In-game text: no