PLAYED FOR YOU

 

Ebbes

WHICH COLOR WILL BE TRUMP, WHICH ONE WORTHLESS?

 

The game features cards in five colors, values 1-15; depending on the number of players you use six, eight or ten cards in each color for a basic game, for three, four or five players. This is supplemented by a board, five color cards and number designation cards 1-15, stacked face-down.

With the ten cards of a round you play a trick-taking game with compulsory following of color suits, but without compulsory use of trump, and try to collect many positive and few negative points, albeit without knowing at the start of the game which color will be worth what. To determine this you turn up the top color designation card. When the first card of this value is played in the round, this color turns trump and the respective color card is placed at the trump position of the board. The next cards played of this value in turn determine the colors for Plus, Ebbes, Minus and Nix. Plus scores one point for each card of this color at the end of the round, Ebbes gives you three points if you do not hold the most or fewest cards in this color and Minus means 1 penalty point deducted for each card of that color. Nix is the 5th color, who has most cards in it is starting player of the next round, for which you turn up the next number designation card. Points are marked on the board and after five rounds you win with most points.

In variants you use more cards or players assign number/color combinations to the positions.

Definitely interesting and an estimable addition to the genre of trick-taking games; a certain element of chance is present and necessary, counting of cards is advisable and gives a certain chance of taking control.

 

Players: 3-5

Age: 10+

Time: 45+

Designer: Klaus Geis

Artist: Ronja Hähnlein

Price: ca. 20 Euro

Publisher: Palatia Spiele 2013

Web: www.palatia-spiele.de

Genre: Cards, trick-taking

Users: For families

Version: multi

Rules: de en

In-game text: no

 

Comments:

Published by the designer

Standard trick-taking rules very nicely varied

Two variants included

Card memory is necessary

 

Compares to:

All trick-taking card games with special rules

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0