Viroid
Research versus epidemic. Players are viruses and infect the population, mankind researches cures. Phases of a turn: 0. Pathogen, development or spreading. 1. Event, then Healing, DNS points and maybe research success. 2. Infection, but not in quarantine cities. 3. Develop mutations. 4. Mortality - death of infected populations. Players win with one infected marker in each non-extinct town and empty corpse slots on continents. Players lose instantly, when research and cure markers are on the same case or at the end of phase 4 when one or two players are out of infected markers or instantly when the event cards are used up.
Development game for 2-4 players, ages 12+
Publisher: Ostia Spiele / Danta Spiele 2018
Designer: Malte Meinecke
Art: Fiore GmbH, Stefan Malz
Web: www.ostia-spiele.de
Users: For experts
Version: multi * Rules: de en * In-game text: yes