PLAYED FOR YOU
Marchia Orientalis
development of Marcheson emperor’s orders
As an Earl you are charged to bring up the marches east of the River Elbe to the level of prosperity and civilization in the rest of the empire. You take turns in clockwise direction, a turn comprising the phases of relocating buildings and taking actions.
To relocate a building you move it in your own column of the market board to the next lower level or off the market into an open display. For an action you can then set up a building or draw a building and collect tax. To set up a building you take a building from the market board and pay the cost, either to the bank for buildings from your own column or to the owner of the column. Then you place the building in your own march, adjacent to a building of a different type and with corresponding markings on the edges. If you place a tile that does not adhere to those rules you have to pay additional fees. If you finish a building by enclosing it with walls on tiles or other tiles you score victory points.
If, at the end of phase 1, there are at least two free positions in your market column you can draw a tile or take it from the open display and put it into the market on one of the free spots. Then you can collect tax by covering a money symbol on a building. When the “end of game” castle appears, each player has two more turns; then you score half their value for unfinished buildings and any applicable building bonuses, remaining money is also converted to victory points.
Marchia Orientalis is appealing both to families with some gaming experience and to more frequent players; it offers simple rules and interesting options for price setting for buildings and collecting tax.
Players: 2-5
Age: 10+
Time: 45+
Designer: Stefan Risthaus
Artist: Harald Lieske
Price: ca. 5 Euro
Publisher: Ostia Spiele 2014
Web: www.ostia-spiele.de
Genre: Tile placement, development
Users: With friends
Version: de
Rules: de en
In-game text: no
Comments:
Limited do-it-yourself edition
Very simple rules
Many strategic options
Expert version available on the web
Compares to:
Tile placement games to fill areas
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 1
Dexterity (green): 0
Action (dark green): 0