PLAYED FOR YOU
Gobb'it
Snake eats Chameleon
48 cards featuring creatures are dealt evenly and face down to all players; you win w round if you are the last one with cards. In turn you turn up your top card and are active as the animal now visible. There are always four animal in a food chain of one color, and each color represents a type of landscape. Gorillas kill all animals, snakes eat chameleons and chameleons eat flyquitos. Flyquitos also exists in two colors on one card. If you could eat something, you must cover your prey quickly with one hand; if you might be eaten, you must protect yourself quickly by covering the open stack with your hand; the faster player involved takes the eaten or protected open stack and puts it beneath his draw pile. As the gorilla does not eat, stacks killed by the gorilla go out of play, that is, as graveyard into the middle of the table. As soon as there is a graveyard, the Gobb'it rule applies: When Fliquitos of all colors are visible, all players need to put their hand on the graveyard and say "Gobb'it" - the slowest player gives his open stack to the fastest player, all others put their open stack underneath their draw pile. If you have lost all cards you turn Poltergeist, you can send cards of identical type and color to the graveyard. When the Poltergeist is quicker the deck he touches goes to the graveyard; if you successfully protect your deck against him, you put it under your draw pile. If you use the expert rules the back side of the graveyard comes into play, too.
Witty, simple and not at all easy, this is a lot of fun and tasks you with observing closely as well as thinking quickly and reacting even more quickly!
Players: 3-8
Age: 8+
Time: 15+
Designer: Paul-Adrien Tournier, Jean-Baptiste Fremaux, Thomas Luzurier
Price: ca. 8 Euro
Publisher: Old Chap Éditions 2013
Web: http://tablerase.oldchapeditions.com
Genre: Reaction game
Users: For families
Special: Many players
Version: fr
Rules: en fr
In-game text: no
Comments:
Very pretty drawing
Poltergeist is a felicitous detail
Simply, witty mechanisms
Compares to:
Jungle Speed and other games with reactions on visible cards
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 2
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 3
Action (dark green): 0