PLAYED FOR YOU
CAVEMEN PLAYING WITH FIRE
Stone Age Fire Fighters
One does not play with fire and therefore the cave dwellers want to extinguish one of the opposing fires to be on the safe side.
According to exact rules each player creates a display of Fire Cards and Cave Cards, so that in the display and at its edges four paths are formed vertically, along those paths cards can be moved; you can also move cards horizontally over cards in the display to another path. From the rest of your cards you draw five for your hand.
One turn comprises the phases 1 - implement action, 2 - place cards, 3 - discard cards and 4 - draw cards. An action is movement or attack using cave dwellers, only one step or attack per path. The ranks (values) of attacking and attacked card are compared, the card of lower rank (the one with the higher number) is discarded openly, and the higher ranking card remains in the display, face-down. In Phase 2 you can lay out up to 3 of the 5 cards in your hand; cave dwellers go next to your own fires or caves, caves open-faced between fires. You can replace an opposing cave with one of your own, but not one directly above a fire. If you want to, you can then discard cards from hand and draw cards to replenish your hand to five cards.
The special abilities of cave dweller cards are activated for movement or attack, but in doing so you reveal the location of the card. A fire is extinguished when an opposing cave dwellers moves on top of it with one step!
As you are only allowed to shuffle the discard pile when you have lost either your strongest or your weakest character according to the rules you need to plan the use of your cards cleverly. Sophisticated, tricky and highly tactical!
Players: 2
Age: 12+
Time: 30+
Designer: Seffan Ros
Art: Uco Egmond
Price: ca. 10 Euro
Publisher: Odynaut Games 2012
Web: www.odynautgames.com
Genre: Card game
Users: With friends
Special: 2 players
Version: multi
Rules: de en nl
In-game text: no
Comments:
Sophisticated tactic game
Systematic use of cards is a deciding factor
Good memory for cards is an advantage
Compares to:
Stratego for hidden information, trading cards for strength comparison
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 2
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0