PLAYED FOR YOU

 

CAVEMEN PLAYING WITH FIRE

Stone Age Fire Fighters

 

One does not play with fire and therefore the cave dwellers want to extinguish one of the opposing fires to be on the safe side.

According to exact rules each player creates a display of Fire Cards and Cave Cards, so that in the display and at its edges four paths are formed vertically, along those paths cards can be moved; you can also move cards horizontally over cards in the display to another path. From the rest of your cards you draw five for your hand.

One turn comprises the phases 1 - implement action, 2 - place cards, 3 - discard cards and 4 - draw cards. An action is movement or attack using cave dwellers, only one step or attack per path. The ranks (values) of attacking and attacked card are compared, the card of lower rank (the one with the higher number) is discarded openly, and the higher ranking card remains in the display, face-down. In Phase 2 you can lay out up to 3 of the 5 cards in your hand; cave dwellers go next to your own fires or caves, caves open-faced between fires. You can replace an opposing cave with one of your own, but not one directly above a fire. If you want to, you can then discard cards from hand and draw cards to replenish your hand to five cards.

The special abilities of cave dweller cards are activated for movement or attack, but in doing so you reveal the location of the card. A fire is extinguished when an opposing cave dwellers moves on top of it with one step!

As you are only allowed to shuffle the discard pile when you have lost either your strongest or your weakest character according to the rules you need to plan the use of your cards cleverly. Sophisticated, tricky and highly tactical!

 

Players: 2

Age: 12+

Time: 30+

Designer: Seffan Ros

Art: Uco Egmond

Price: ca. 10 Euro

Publisher: Odynaut Games 2012

Web: www.odynautgames.com

Genre: Card game

Users: With friends

Special: 2 players

Version: multi

Rules: de en nl

In-game text: no

 

Comments:

Sophisticated tactic game

Systematic use of cards is a deciding factor

Good memory for cards is an advantage

 

Compares to:

Stratego for hidden information, trading cards for strength comparison

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 2

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0