PLAYED FOR YOU

 

Rally Fally

Treasure hunt on a flying carpet

 

Heavenly treasure hunt on flying carpets, just like in stories from A Thousand And One Nights! You must fly to treasures, depicted on the treasure card, on a tilted, partly magnetic game board.

First you assemble the „sky“ for the flying hunt for treasures, as a tilted plane made up from game box and game board. The board is partly magnetic, pieces are magnetic and represent the Flying Carpets, so that the carpet pieces cling to some spots on the board and slide downwards from other spots. Each player is dealt a treasure card which shows the order in which treasures are collected, and receive a set of Flight cards. In your turn you choose a card, move the carpet piece according to the arrow on the card – you can turn the card any way you like to determine the direction of your flight – and then let go of the Flying Carpet. Now the carpet piece either sticks to the board or has tumbled into a wind shear and slides downwards until stopped by another magnetic zone on the board. You are allowed to push other Flying Carpets that block your path forward with your carpet. If you reach your target treasure, even if by sliding off, you mark it with your small carpet piece. Flight cards you used are set aside, you get them back when you have used all cards once. If you are first to reach all necessary treasures you win.

Rally Fally is one of those game for which you need all superlatives, enchanting, charming, it works well and is very beautiful, and the sophisticated flight simulation using magnetism is simply marvelous. And as you can place the board in different ways there are no memo effects to speak of on the wind shears.

 

Players: 2-4

Age: 5+

Time: 20+

Designer: Michael Schackert, Jürgen Elias

Art: Patricia Limberger

Price: ca. 30 Euro

Publisher: Oberschwäbische Magnetspiele 2012

Web: www.huchandfriends.de

Genre: Movement with magnetic effects

Users: For children

Version: de

Rules: de

In-game text: no

 

Comments:

Enchanting design

Stable, functional components

Simple rules

Astonishing effects

Trains spatial perception

 

Compares to:

First game of this kind

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0